Eksplorasi Potensi Metaverse sebagai Alternatif House Tour: Pengembangan Prototipe Aplikasi House Tour Interaktif di Metaverse
Abstract
Dalam penelitian ini, dilakukan sebuah pendekatan baru untuk house tour dengan menggunakan platform Metaverse untuk menyelesaikan kelemahan dari house tour secara langsung dan Virtual Tour 360°. Kelemahan tersebut meliputi keterbatasan dalam interaksi, pergerakan serta kurangnya kehadiran yang nyata. Dalam penelitian ini, penulis mengembangkan prototipe aplikasi house tour di Metaverse meenggunakan platform CORE. Proses pengembangan prototipe aplikasi house di Metaverse dalam penelitian ini menggunakan Game Based Learning (GBL) Model. GBL Model terdiri dari empat tahapan yaitu Analysis, Production, Testing dan Release. Evaluasi prototipe aplikasi menggunakan dua jenis kuesioner yaitu Comparative Usability Evaluation (CUE) untuk membandingkan house tour secara langsung dengan virtual house tour di Metaverse dan User Engagement Scale Short Form (UES-SF) untuk membandingkan house tour Virtual Tour 360° dengan virtual house tour di Metaverse. Hasil penelitian menghasilkan prototipe aplikasi house tour di Metaverse memiliki beberapa fitur meliputi fitur avatar sebagai representasi virtual pengguna di platform CORE, fitur tour progress, fitur Panel Informasi dan fitur Ubah Perabotan. Berdasarkan hasil kuesioner, Metaverse memiliki potensi untuk menggantikan atau menjadi alternatif house tour secara langsung. Dari segi pengalaman pengguna, Metaverse jauh lebih interaktif dan imersif dibandingkan dengan house tour Virtual Tour 360°.
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DOI: https://doi.org/10.35314/isi.v8i1.3298
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